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Seremeres Games Needs Artists!

Posted: July 6th, 2010 | No Comments »

Seremeres Games is looking for freelance artists for short-term contracts. Specifically we are looking for character artists. Artists must have the following skills:

  • Proficiency in Photoshop
  • 2D drawing skills with strength in character and costume design
  • Attractive and accurate coloring and shading
  • Able to be flexible with styles
  • Ability to work independently and think creatively
  • Reliability and ability to stick to tight deadlines

Hardware/Software

  • Photoshop 7 or better (layer groups and smart objects)
  • Graphics Tablet
  • Paint Tool Sai (recommended but not required)

The artist is to complete the work with his/her own equipment and software from his/her site. As for the styles, We’re looking for artists who can do manga or comic styles. This will likely turn into a regular part-time gig. You must be 18 or over.

If you are interested, please send an email to games@seremeres.com with the subject “2D Character Artist”. Please include the following information:

>Name
>Hourly Rate/Sample Commission Rates
>Location (country and city)
>Link to online gallery
>Your experience or education
>Your resume (optional)

We thank all applicants; however only applicants that are being considered will be contacted.


Women in Game Development

Posted: March 8th, 2010 | No Comments »

On the occasion of International Women’s Day, I was implored to make a post about my experiences being a female game developer and business owner. It was something that I didn’t think of it as high priority, because truthfully I’ve never felt my female identity had anything to do with the way I developed games. I was wrong! When I took a closer look, I realized being a woman affects me in many of the roles I undertake as a game developer.

As a writer

I have always been a fan of strong female characters, and I’ve definitely tried to create characters like that. Characters who are smart, determined and thoughtful, who are role-models or who grow into role-models. Our upcoming game, “Ruby Rust” features a strong female protagonist who fights for people who can’t fight for themselves. But she is far from being a female cast in a traditional male role, her character has depth as well (but I don’t want to give away too much of the story!).

As a Business Owner

In the game industry, there seems to be a pervasive negative view towards game genres and consoles that are more female-friendly (such as casual games and the Wii), voiced mostly by self-proclaimed “hard-core” gamers. While from a business standpoint female-friendly game products are becoming more and more profitable, it’s not only about the money. I’ve always felt it is important to serve the female market with quality products that pay attention to our interests. Women are tired of being alienated by the industry, seeing game after game starring giant beefy space marines. So, I decided to make start my own company so we can make quality games that both men and women can find enjoyment and feel comfortable playing.

As an Artist

And finally, the effect is apparent in the female-friendly visual aesthetics present in my projects. We try to make our graphics fun and colorful. Characters are designed to be visually engaging and appealing without being overly sexualized.

But even though on a second look being a woman does have an influence on the way I develop games, the fact that I took it for granted says something important. This year’s global theme for International Women’s Day is “Equal rights, equal opportunities: Progress for all.” Throughout my life, I’ve rarely been discriminated against because I’m a woman. It sometimes seems as though feminism is no longer relevant in this developed society, since so many of our rights have been guaranteed at this point. But if it wasn’t for women before me fighting for our rights, I would not likely have the opportunity to even begin creating games. For me, celebrating isn’t about fighting for my own rights, it’s about looking back and being grateful for those who fought for the opportunities I have today. It’s also about supporting women all over the world who are fighting for the same rights and opportunities. I know that my story is just one of many; women are finding success in the game industry and in industries all over the world. Let’s keep at it!


Spin Puzzle is in the App Store!

Posted: February 13th, 2010 | No Comments »

Spin Puzzle IconOur first game is in the app store! Check out our info page here, or go directly to the iTunes page!

We also have a stylish wallpaper you can download to celebrate the launch of our first app!


Spin Puzzle in the App Store February 12

Posted: February 9th, 2010 | No Comments »

Good news! Our first game, Spin Puzzle, will be in the App Store February 12th. Spin Puzzle is a Jigsaw Puzzle game with a new “Spin.” Our first volume features a treasure trove of anime art puzzles and a bundle of cute and cool unlockable collectibles. Stay tuned for more info!


Welcome to the Seremeres Games Blog

Posted: December 20th, 2009 | No Comments »

Hi there, thanks for reading! We have some great plans for this blog. Not only will you find news about our games, we also plan on sharing game development resources including templates, tutorials and art resources. Stay tuned!


Recent Blog Posts

  • Seremeres Games Needs Artists!
  • Women in Game Development
  • Spin Puzzle is in the App Store!
  • Spin Puzzle in the App Store February 12
  • Welcome to the Seremeres Games Blog



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